HackerTube.live
← All topic areas

SUBJECT FIELD NOTES / 338 RECOMMENDED VIDEOS

Design, Graphics & Visual Media

Start with a subject you know, or open something unfamiliar. This collection groups videos by the original source’s topic labels. Positive recommendations are shown first; their counts describe the archived comments, rather than all of Hacker News.

FROM THE COLLECTION

Start with these films.

Search this subject ↗
Frame from 8 Bit & '8 Bitish' Graphics-Outside the Boxtalk
Game history & retro gamingintermediate

8 Bit & '8 Bitish' Graphics-Outside the Box

Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.

GDC Festival of Gaming
13 recommenders in the source archive
Frame from The Beauty of Bézier Curvesexplainer
Computer graphics & renderingintro

The Beauty of Bézier Curves

Freya Holmer explains how Bezier curves work, from the helper-line construction to their uses in animation, text rendering and shapes. It uses visuals from her Unity Shapes plugin and was a SoME1 contest winner.

Freya Holmér
16 recommenders in the source archive
Frame from The Continuity of Splinesexplainer
Computer graphics & renderingintermediate

The Continuity of Splines

Freya Holmer's 74-minute video essay on splines, covering Bezier curves, B-splines, derivatives and the different levels of continuity (C0, C1, C2), built with custom animation tools. She notes she did not cover non-uniform splines.

Freya Holmér
10 recommenders in the source archive
Frame from Bret Victor - Inventing on Principletalk
GUI, HCI & interface historygeneral

Bret Victor - Inventing on Principle

Bret Victor's talk at CUSEC 2012 in which he argues that creators need immediate feedback and should organize their work around a guiding principle. He demonstrates live-coding and animation tools that show results as you type, and describes his own principle that creators must see what they are making.

Rui Oliveira
12 recommenders in the source archive
Frame from elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)demo
Demoscene & retrocomputinggeneral

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)

Elevated by Rgba and TBC, the winner of the 4k intro compo at Breakpoint 2009. It is a realtime procedurally generated 3D flythrough with music, all in a 4096-byte executable.

Demoscene High-Quality Videos (Annikras)
7 recommenders in the source archive
Frame from Ed Catmull, Pixar: Keep Your Crises Smalltalk
Management, leadership & organizationsgeneral

Ed Catmull, Pixar: Keep Your Crises Small

Ed Catmull of Pixar speaks at Stanford's 2007 Entrepreneurship Conference on running a creative company. He argues for surfacing small problems early and building good teams, with stories like the Toy Story 2 crunch.

Stanford Graduate School of Business
9 recommenders in the source archive
Frame from Painting a Character with Mathstutorial
Creative coding & generative artintermediate

Painting a Character with Maths

Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.

Inigo Quilez
13 recommenders in the source archive
Frame from A Deep Dive into Nanite Virtualized Geometrytalk
Computer graphics & renderingadvanced

A Deep Dive into Nanite Virtualized Geometry

Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.

SIGGRAPH Advances in Real-Time Rendering
7 recommenders in the source archive
Frame from The Ingenious Design of the Aluminum Beverage Canexplainer
Manufacturing & industrial processesgeneral

The Ingenious Design of the Aluminum Beverage Can

Bill Hammack of Engineer Guy explains the engineering behind the aluminum beverage can: why it is cylindrical, how it is manufactured, why it narrows at the top, the double seam, and how the pull tab works.

engineerguy
9 recommenders in the source archive
Frame from Mike Monteiro: F*ck You, Pay Metalk
Startups & entrepreneurshipgeneral

Mike Monteiro: F*ck You, Pay Me

Mike Monteiro's CreativeMornings talk on getting paid for creative and freelance work, covering contracts, working with lawyers, and refusing to work for free. It is delivered with blunt humor.

CreativeMornings HQ
12 recommenders in the source archive
Frame from "Money doesn't interest me" - Ton Roosendaal 2017 Interviewinterview
Tech pioneers & interviewsgeneral

"Money doesn't interest me" - Ton Roosendaal 2017 Interview

A long interview by Blender Guru with Ton Roosendaal, creator of Blender. They cover Blender's origins, the move to open source, why Ton is not driven by money, Autodesk, and what sets Blender apart from other open source projects.

Blender Guru
7 recommenders in the source archive

Follow the source, too.

Each film opens a page with its creator link and available HN context. Labels and summaries are inherited from an AI-assisted source and may need correction. Read how recommendations are counted.