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SUBJECT FIELD NOTES / 287 RECOMMENDED VIDEOS

Games & Game Development

Start with a subject you know, or open something unfamiliar. This collection groups videos by the original source’s topic labels. Positive recommendations are shown first; their counts describe the archived comments, rather than all of Hacker News.

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Frame from 8 Bit & '8 Bitish' Graphics-Outside the Boxtalk
Game history & retro gamingintermediate

8 Bit & '8 Bitish' Graphics-Outside the Box

Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.

GDC Festival of Gaming
13 recommenders in the source archive
Frame from In Search Of A Flat Earthdocumentary
Media, journalism & propagandageneral

In Search Of A Flat Earth

Dan Olson's 76-minute essay on flat earth belief, built around a hike to a lake to test earth's curvature. It examines the community, how YouTube promoted it, and how it connects to wider conspiracy thinking and QAnon.

Folding Ideas
17 recommenders in the source archive
Frame from SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]explainer
Speedrunning, glitches & game hackingintermediate

SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]

Pannenkoek2012's commentated tool-assisted Super Mario 64 run collecting the Watch for Rolling Rocks star with half an A press, using parallel universes and QPU movement. The video is marked outdated in favor of a newer version.

pannenkoek2012
13 recommenders in the source archive
Frame from Reverse emulating the NES to give it SUPER POWERS!talk
Speedrunning, glitches & game hackinggeneral

Reverse emulating the NES to give it SUPER POWERS!

Tom Murphy (suckerpinch) shows 'reverse emulation', using a Raspberry Pi in an NES cartridge to give an unmodified NES new abilities such as playing SNES games. The video starts in a strange way and gets stranger.

suckerpinch
12 recommenders in the source archive
Frame from Juice it or lose it - a talk by Martin Jonasson & Petri Purhotalk
Game designgeneral

Juice it or lose it - a talk by Martin Jonasson & Petri Purho

Martin Jonasson and Petri Purho take a bland Breakout clone and add layer after layer of 'juice' such as easing, particles, screen shake and sound until it feels alive. A live demo makes the effect of small feedback details obvious.

grapefrukt
12 recommenders in the source archive
Frame from This Is Phil Fishcommentary
Gaming culture & analysisgeneral

This Is Phil Fish

Innuendo Studios uses Phil Fish, creator of the game Fez, as a case study in internet celebrity. The essay argues that fame online works differently from traditional fame, and shows how audiences turn on the people they have elevated.

Innuendo Studios
5 recommenders in the source archive
Frame from Overwatch Gameplay Architecture and Netcodetalk
Game programming & enginesintermediate

Overwatch Gameplay Architecture and Netcode

Blizzard's Timothy Ford explains in this 2017 GDC session how Overwatch uses an Entity Component System architecture for layered gameplay. He also covers its server-authoritative netcode with client-side prediction and how they keep the game responsive and fair.

GDC Festival of Gaming
16 recommenders in the source archive
Frame from AlphaGo - The Movie | Full award-winning documentarydocumentary
Machine learning & deep learninggeneral

AlphaGo - The Movie | Full award-winning documentary

Feature-length documentary following DeepMind's AlphaGo program as it prepares for and plays the 2016 match against Go champion Lee Sedol. It covers the team, the games, and the emotional reaction of the Go world to an AI beating a top human.

Google DeepMind
10 recommenders in the source archive
Frame from Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)talk
Software performance & optimizationgeneral

Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

A DevGAMM talk by Jonathan Blow arguing that civilizations can lose technological capability and that software quality is already deteriorating. He discusses how knowledge fails to transfer between generations.

DevGAMM
14 recommenders in the source archive
Frame from The Ultimate Game Boy Talk (33c3)talk
Game history & retro gamingintermediate

The Ultimate Game Boy Talk (33c3)

Michael Steil's 33c3 talk explains essentially everything about the Game Boy: CPU, video hardware, peripherals, and the tricks used by games and demos. It revives the era of counting clock cycles around hardware limits.

media.ccc.de
10 recommenders in the source archive

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